Apr 05, 2006, 02:40 AM // 02:40
|
#21
|
Burninate Stuff
Join Date: Aug 2005
Location: New Mexico
Profession: E/Mo
|
Quote:
Originally Posted by Rancour
Yes, and axes should be piercing damage because your character sometimes chooses to stab with them.
I bet you're right when you say it's wrong and all; but how much of a difference would it REALLY make? There are alot of things that are much higher on my todo-list than changing the weapons damage type. If we really wanted extreme, punctual realism, the only professions would be ranger, warrior and assassin (since magic doesn't exist).
Sorry if I'm sounding a little hostile (or rude, more likely). I just feel that this is really one of those things were I'm sure the majority of people don't really care.
Just my opinion though; if you want the blunt damage, fine by me; I just wouldn't want Anet to spend time changing it
|
this game seems to focus on little details, which i love, and also, strategy plays a HUGE part in guildwars. switching from sai to kris daggers could help imencely and im pretty sure there is an armor set out there with +% vs piercing. blunt would come in very handy
Quote:
Originally Posted by Sientir
If I'm not mistaken, Raphael of the Teenage Mutant Ninja Turtles uses Sai. They may have gotten certain wieldage patterns from that as well, though I can't remember much about the show anymore.
Overall, he was the first...person? that I connected the Sai to. *shrug*
I do agree that having them be blunt (though kinda odd, since most people will have the romanticized view of it presented through such characters as Raphael) would have tactical advantages.
|
yes thats when i first decided i wanted (a pair of?) sai. 13 years later i got some
the "sai" electra uses are the same in the daredevil movie too, are more of a hybrid between daggers and sai
|
|
|
Apr 05, 2006, 05:25 AM // 05:25
|
#22
|
Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
|
This should be a very easy change for ANET to make.
/signed
|
|
|
Apr 05, 2006, 08:42 AM // 08:42
|
#23
|
Ascalonian Squire
Join Date: Feb 2006
Location: Sweden
Profession: Mo/E
|
Since when was this game realistic? Have you noticed that when you block, all that happens is that it says "block"? Have you noticed that nobody tries to defend themselves, instead everybody goes to maximum offense, even stance tanks that have NO attack skills? And all the while they let the enemies cut and bash them as much as they like?
I know what you mean, I'd like realism too, but that'll have to wait til Guild Wars 2, at best.
|
|
|
Apr 05, 2006, 08:48 AM // 08:48
|
#24
|
Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
|
Quote:
Originally Posted by Tric
Since when was this game realistic? Have you noticed that when you block, all that happens is that it says "block"? Have you noticed that nobody tries to defend themselves, instead everybody goes to maximum offense, even stance tanks that have NO attack skills? And all the while they let the enemies cut and bash them as much as they like?
I know what you mean, I'd like realism too, but that'll have to wait til Guild Wars 2, at best.
|
Its not really a matter of realism, as it is attention to detail.
The Jutte gets blunt damage but it is a sword.
The Battlepick does piercing damage but it is an axe.
So why can't the Sai get blunt damage?
|
|
|
Apr 05, 2006, 12:38 PM // 12:38
|
#25
|
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
|
Quote:
Originally Posted by lyra_song
Its not really a matter of realism, as it is attention to detail.
|
FWIW, the western-medieval weapons in the game are completely and utterly wrong from start to finish. At least the oriental-medieval weapons LOOK right; there's hardly a single weapon in Prophecies which looks like it might conceivably have been used on a real battlefield, never mind used the way it is in the game.
Tric is right. There is no realism in this game. The thing here is that ANet for the Factions weapons used models which look like the real weapons, and so people expect them to be used like the real weapons, while no such logic applies to the Prophecies weapons.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 08:55 PM // 20:55.
|